Title: Playing at Religion: Religious Play in Video Games
Authors: de Wildt, Lars
Aupers, Stef
Issue Date: 10-Oct-2016
Conference: KOSMOI SYMPOSIUM location:Leuven date:14 October 2016
Abstract: Despite theories of secularization, millions of video game players freely engage with fictional worlds brimming with religious imagery, narratives and rituals; alongside ‘profane’ magic and enchantment. For religious ‘nones,’ this presents a confrontation with worldviews that offer certainty, familiarity or scorn. For religious players, these worlds offer reflection on their own religious practices, values and identity. Through qualitative interviews, we analyse those players (religious and ‘nones’) that have reflected on their own religious backgrounds through play. How do they come to reflect on their and others’ religious identities? And to what end can video games affect or even change players’ religious positions?
Publication status: published
KU Leuven publication type: IMa
Appears in Collections:Institute for Media Studies

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