Title: Informing content-driven design of computer programming games: a problems analysis and a game review
Authors: Laporte, Lieve
Zaman, Bieke
Issue Date: Oct-2016
Conference: NordiCHI location:Göteborg date:25-27 October 2016
Abstract: Currently, educational games are being developed to teach children the basics of computer programming. Research and design of such games is usually based on general learning theories. Yet, computer programming poses specific types of difficulties to novice programmers. Taking into account these particular characteristics and problems of computer programming as a learning content in the design of programming games could allow for producing games that are more suitable to the needs of novice programmers. This paper first reports on a novice programmer problems analysis, to gain insight into learners’ specific difficulties. Then, a review of existing programming games is presented to investigate how and to which extent these games deal with specific programming problems. The results of these studies aim to contribute to the requirements and ideation phases of a programming game design process, thereby informing a learning content-driven design perspective.
Publication status: accepted
KU Leuven publication type: IC
Appears in Collections:Institute for Media Studies

Files in This Item:
File Description Status SizeFormat
163-laporte.pdf Submitted 427KbAdobe PDFView/Open Request a copy

These files are only available to some KU Leuven Association staff members


All items in Lirias are protected by copyright, with all rights reserved.