Displays were presented consisting of a perspective projection of a regular square grid, made up of vertical and horizontal equally spaced white lines, that was slanted in depth. The surface was viewed monocularly, through a circular aperture. A range of slants was shown (0 degrees, 10 degrees, 20 degrees, 30 degrees, 40 degrees, 50 degrees, or 60 degrees) and the observers' task was to match the slant by means of a mouse-driven probe. The viewing distance (50, 75, or 100 cm) as well as the focal distance (25, 50, 75, 100, or 125 cm) were varied. We expected the estimation error to be smallest when the viewing distance and the focal distance coincided. This was not the case. Instead, subjects seemed to use the perspective deformation of the texture elements in the stimulus display to make a slant estimation, regardless of the specific combination of viewing distance and focal distance.