TVX '15 Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video pages:143-148
TVX'15 location:Brussels, Belgium date:3-5 June 2015
This paper identifies important requirements for second screen (game) companion apps. Participants were invited to create their own (board) game to play alongside a TV show. Afterwards they were interviewed about their experience. Analyses of the games and interviews lead to some valuable insights in what contributes to an engaging "TV game". Lessons learned include: using events on the TV show to influence the game, and striking the right balance between luck and skill elements.