Pain is a protective perceptual response shaped by contextual, psychological and sensory inputs, particularly those that suggest danger to the body. Sensory cues suggesting that a vulnerable body part is moving towards a painful position, may credibly signal danger and thereby modulate pain . In this double-blind repeated-measures experiment, we used virtual reality to investigate whether manipulating visual-proprioceptive cues can alter movement-evoked pain, in 24 people with neck pain. We hypothesised that pain would occur at a lesser degree of head rotation when visual feedback overstated true rotation, and at a greater degree of head rotation when visual feedback understated true rotation. Our hypothesis was clearly supported: when vision overstated the amount of rotation, pain occurred at 7% less rotation, and when vision understated rotation, pain occurred at 6% greater rotation, relative to the neutral condition. We conclude that visual-proprioceptive information modulates the threshold of movement-evoked pain. This suggests that stimuli such as movement-related inputs, that become associated with pain, can in turn contribute to pain. Targeting such associations in therapy presents a novel target for pain treatment.