Title: Playfully learning visual perspective taking skills with sifteo cubes
Authors: Geurts, Luc
Vanden Abeele, Vero
Van Keer, Kevin
Isenborghs, Ruben
Issue Date: 2014
Publisher: ACM
Host Document: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play (CHI PLAY '14) pages:107-113
Conference: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) edition:1 location:Toronto, Canada date:19-22 October 2014
Abstract: In this paper we describe the design, development and testing of two computer games using Sifteo Cubes that help children to train their visual perspective taking (VPT) skills, i.e. the ability to see the world from another person's perspective. The challenge was to design an enjoyable and usable game that takes into account the huge variability in the perspective taking skills within the target group (preschoolers at the age of five, and older children with learning disabilities). Sifteo Cubes can be considered as digital or intelligent manipulatives that are often used in instruction. We advocate that these type tangible objects can help children performing VPT related tasks since they allow for actions in the real world that aid their thinking. Pre-test and post-test results revealed a short term learning effect on VPT skills after playing the two games.
Publication status: published
KU Leuven publication type: IC
Appears in Collections:Electrical Engineering (ESAT) TC, Campus Group T Leuven
Technologiecluster ESAT Elektrotechnische Engineering
Computer Science Technology TC, Campus Group T Leuven
Technologiecluster Computerwetenschappen

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