Nordes edition:13 location:Copenhagen date:9-12 June 2013
In this workshop paper we present our experience with the Scenario building Game, a hands-on toolkit to playfully support interdisciplinary design teams to develop shared imaginaries for complex design projects. Specifically, we elaborate on how we try to create ownership of the process, form and output of the design game during and also after playing it, by enhancing documentation of these three
elements to trigger people. Next to ownership, this documentation process also wants to stimulate (re-)use it after playing it.