Biennial Conference of the European Association for Research in Learning and Instruction (EARLI) edition:15 location:Munich, Germany date:27 - 31st August 2013
In Game Based Learning (GBL) environments addition, players act and see how the system responds, which may lead to intuitive learning. GBL learning lacks the deep and ntegrated structure that is characteristic for sustainable knowledge. Cognition-based instructional scaffolds and support may facilitate the acquisition of sustainable knowledge in GBL environments. How can we implement such support effectively without hampering the motivating character of the GBL environment? We introduce a game that implements two cognition-based principles in an integrated way. First, Integration, suggests that cognitive activities used for game play also improve the learning of arithmetic and enhance intrinsic motivation. Second, Reflection, enables players to explicate their knowledge. In a pilot study, we tested a basic version of the game and measurement instruments(using only Integration). Motivation and perception questionnaires proved to be reliable (N = 1).
However, a small-scale pretest-posttest group showed no in crease in performance after playing the game (p>.05). After revisions, 3 additional game versions were created: a structured reflection 372 version (information about math problem solving strategies and then reflection prompts), an open reflection version (only reflection prompts) and an information-only version (information about math problem solving strategies). Currently pretest-posttest experiments are testing the hypothesis that the combination of Integration with Structured Reflection will outperform the other conditions on performance.