Console-Ing Passions edition:2012 location:Suffolk University, Boston date:19-22 July 2012
The market for print dojinshi (Japanese fan comics) is one of the most well-known examples of an established, large-scale system in which fan creators routinely monetize their fanworks. Besides fans, many entities from convention organizers to transport firms and dojinshi resale shops are involved in the creation of a dojinshi and its distribution throughout its commercial 'life'. In this case study, I analyze what all these actors contribute and how they are compensated for their involvement. I keep a particular focus on how and to what degree fans who create dojinshi may or may not profit financially from the sale and resale of their works.
It has been pointed out numerous times that in the case of English-language online fandom, any financial value that is created by fannish activities is often reaped exclusively by media companies. By examining how money circulates in one existing and well-developed system for the monetization of fanworks, I raise the question of who might 'deserve' compensation when a fanwork creates financial value in the context of the increasingly intense fan-industry collaborations (intentional or not) around English-language media.