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Title: Steady State Visual Evoked Potential-based Computer Gaming on a Consumer-grade EEG Device
Authors: Chumerin, Nikolay # ×
Manyakov, Nikolay V.
van Vliet, Marijn #
Robben, A.
Combaz, Adrien
Van Hulle, Marc #
Issue Date: May-2013
Series Title: IEEE Transactions on Computational Intelligence and AI in Games vol:5 issue:2 pages:100-110
Abstract: We introduce a game in which the player navigates an avatar through a maze by using a brain-computer interface (BCI) that analyzes the steady-state visual evoked potential (SSVEP) responses recorded with electroencephalography (EEG) on the players scalp. The four command control game, called The Maze was specifically designed around a SSVEP BCI and validated in several EEG set-ups when using a traditional electrode cap with relocatable electrodes and a consumer-grade headset with fixed electrodes (Emotiv EPOC). We experimentally derive the parameter values that provide an acceptable trade-off between accuracy of game control and interactivity, and evaluate the control provided by the BCI during gameplay. As a final step in the validation of the game, a population study on a broad audience was conducted with the EPOC headset in a real-world setting. The study revealed that the majority (85%) of the players enjoyed the game despite of its intricate control (mean accuracy 80.37%, mean mission time ratio 0.90). We also discuss what to take into account while designing BCI-based games.
ISSN: 1943-068X
Publication status: published
KU Leuven publication type: IT
Appears in Collections:Laboratory for Neuro- and Psychofysiology
Research Group Neurophysiology
× corresponding author
# (joint) last author

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