Title: No sweat, no fun: Large-gesture recognition for computer games
Authors: Geurts, Luc
Van Woensel, Andy
Vanden Abeele, Vero
Issue Date: 2012
Publisher: ACM
Host Document: Proceedings of the 4th International Conference on Fun and Games pages:109-112
Conference: Fun and Games 2012 location:Toulouse, France date:4-6 September 2012
Abstract: Controlling computer games and other applications with motion-based gestures has become common in the last decade. In this paper we present a method to recognize relatively complex gestures with a simple, fast and yet reliable classifier algorithm. More specifically, the purpose of the classifier is to recognize large gestures, as measured with the accelerometers and gyro sensors present in the Wii remote controller. The classifier is used and tested in the context of a computer game that forces the player to make large movements. The outcomes confirm that only large gestures are recognized correctly, leading to successful play. Therefore, the classifier might be particular useful for designers of exertion games.
ISBN: 978-1-4503-1570-8
Publication status: published
KU Leuven publication type: IC
Appears in Collections:ESAT - STADIUS, Stadius Centre for Dynamical Systems, Signal Processing and Data Analytics
Institute for Media Studies
Computer Science Technology TC, Campus Group T Leuven
Technologiecluster Computerwetenschappen
Electrical Engineering (ESAT) TC, Campus Group T Leuven
Technologiecluster ESAT Elektrotechnische Engineering

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