Geometric Details on Skeleton-based Implicit Surfaces
Zanni, Cedric Bares, Paul Lagae, Ares Quiblier, Maxime Cani, Marie-Paule #
EG 2012 - Short Papers pages:49-52
Eurographics edition:2012 location:Cagliari, Italy date:13-18 May 2012
We present a modeling technique to enhance implicit surfaces with procedural geometric details. The details are based on Gabor noise, which enables us to seamlessly handle anisotropy. The orientation of details can be defined with respect to the orientation of the main shape features, which reduces the amount of user input. The method extends to complex details that are tilted with respect to the normal of the input surface. Lastly, our method allows the blending of the resulting enhanced implicit primitives without causing the details to blur.