International Conference on Fun and Games edition:2 location:Eindhoven date:Oct 20-21, 2008
We report on a comparative study of the likeability and usability of a cuddly toy inter-face versus a keyboard interface. We put 35 preschoolers to the test and asked them to play a 3D game via a keyboard and via a cuddly toy interface. Afterwards the usability (user-friendliness) and the likeability (joy-of-use) of both interfaces were assessed. Our results indicate that the cuddly toy interface was neither more likeable nor more usable than the keyboard interface. Based on additional qualitative data, we argument that the causes might be fatigue, a lack of meaningful use of gestures, and the occurrence of 'satisficing'.