EICS 10, Date: 2010/06/19 - 2010/06/23, Location: Berlin, Germany
Author:
Keywords:
prototyping, multi-touch, tabletops
Abstract:
This paper presents two low-fidelity prototyping methods for multi-touch tabletop applications. The prototypes, only consisting of basic 'physical'materials such as paper, cardboard, markers, scissors, etc. were designed to evaluate distinct aspects of the same multi-touch platform. One prototype allowed observing tabletop interaction in general: how users interact with each other and the surface they work on. The second prototype allowed the design team to test how users react to new, innovative multi-touch controls. Introducing these prototyping methods, this paper describes a way to iterate and test designs at an early stage in the development cycle.