IADIS Gaming 2008 location:Amsterdam, Nederland date:22-27 July 2008
With this short paper we want to provide insight into how the concept “multiplayer” is experienced amongst children aged between 6 and 12 (tweens). Based on a project involving the development of a multiplayer game for this target audience we conducted research in two phases. The first phase consisted of getting to know to which extend tweens are interested in multiplayer gaming based on a contextual inquiry involving known games. A second phase consisted of a multiplayer playtest of an, at the moment of testing, unreleased game. Based on both phases it is clear that there are some rough guidelines to put forward for both game developers and future projects involving multiplayer playtesting.