DREAM: Digital Content Creation: Creativity, Competence, Critique edition:2 location:Odense, Denmark date:18-20 September 2008
The aim of this paper is to reflect on the new challenges associated to online digital content creation and use and its impact on learning. Specifically, our paper is based on some of the findings of the ongoing eContentplus European project KeyToNature. This three-year project aims at developing interactive e-tools for learning and teaching biodiversity providing common access to data and interactive educational tools for the identification of organisms tailored to the needs of different educational users. A theoretical approach based on self-regulated and informal learning will be the basis upon which our findings will be framed.